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Revision as of 15:18, 18 May 2015
Gunner | |
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Gunner | |
Health |
3000 |
Shield |
1500 |
Thrusters |
Continuos |
The Gunner is one of the 4 original classes along with Tank, Tech and Scout. The Gunner class is focused on medium to long range DPS, equipped with a versatile Assault Rifle and a scoped Rail Gun, dubbed by players the 'Sniper Rifle' for it's capabilities. The gunners skills include a toggleable crouch, an evasive copter kick, and an anti armor hand grenade. The class can be played with either close fire support or sniping in mind.
Weapons
Assault Rifle
Versatile high impact automatic rifle. Standard issue for USM Infantry. Excellent for Medium Range engagements. Alt-fire: three round burst, with no bullet spread but greatly decreased rate of fire.
Rail Gun
Hyper-accelerated kinetic ordnance. Maximum range, low rate of fire. Alt-fire: Scope. The rail gun deals more damage the further you are from your target. In addition, when using the scope, landing a headshot will deal additional damage and briefly apply the 'bell rung' debuff to your target, slowing their movement and disabling their weapons and E skill.
Skills
Ultimate (Q): Tactical Crouch
Activating Tactical Crouch makes the Gunner crouch, and applies visual effects - adding spinning red circles around the gunner, and the red laser sight. For the assault rifle, tactical crouch increases both lock on angle and maximum lock range. Additionally, the skill adds 100 to the precision state when active, increasing critical hit chance. While this effect is noticeable with the assault rifle, it complements the railgun especially well. Pressing Q or jumping while crouching will deactivate the skill, with no cool down.
Melee (E): Copter Kick
The Copter Kick sends the Gunner spiraling upwards, with his foot extended, damaging and dazing all enemies hit (this only applies when enemy has no shield). If the Gunner is crouched (Precision Q) he remains crouched while spin kicking. Primarily used for mobility and defense - to compensate for the gunner's mediocre jetpack, or to escape enemies in melee range. Can be used offensively under certain circumstances, allowing the gunner to daze the target and land a shatter bomb.
Tips:
The copter kick can hit many enemies if used while sliding. Useful for breaking up groups of enemies.
The skill can be used to hit enemies in midair, though it takes a lot of practice.
Bomb Type (F): Shatter Bomb.
Launches an anti-armor ballistic explosive, which applies a "shattered" debuff that lowers target defense. It does high damage for a bomb, with mediocre blast radius. Particularly useful against heavy classes (high armor stat) and groups of tightly packed enemies. The debuff compounds the assault rifle very well, sometimes doubling the weapon's effective DPS.
Trivia
The gunner is one of the first four classes introduced to FFT.