Tech | |
---|---|
Chassis |
Support |
Health |
2600 |
Force field |
1500 |
The Tech is the original support class of FreeFall Tournament, with its ability to place down defensive Suppressors and heal friendly units. Its primary weapon is the Pulser, a gun which fires slow bullets that bounce off inert surfaces, and its secondary is the Repair Beam, which replenishes the health of allied players and Suppressors. It has moderate health, and is generally more defensive with its Suppressors and Repair Beam.
Weapons[]
^Link
Skills[]
Ultimate (Q): Suppressor[]
The Tech's ultimate ability allows it to place a Suppressor turret, which can be upgraded 3 levels. Level 1 Suppresors cannot be moved, but a level 2 or 3 Suppressor can be moved from one spot to another by pressing Q again. Once the Suppresor has reached level 3, using the Tech's Q within its range will cause it to emit an EMP shockwave which deals high AoE damage. While the Suppressor is locked on to an enemy, it gives them the Suppressed debuff. This debuff greatly increases cooldown times, which can be deadly to a tank, and slows movement (effect increases by Suppressor Level).
Melee (E): Nano Heal[]
The The Tech's melee is Nano Surge (which used to be its repair beam's R ability). The nano surge has a 10m AoE 100HP heal with a 30 second cooldown. It is used most effectively when in a large battle with your teammates low on HP.
Previous Melee (E): Standard Kick[]
The Tech's melee had no cooldown, and did less damage than the Pulser. When aiming for max DPS a tech wou;d avoid using its melee, but it had a short knockback (the enemy could still fire their gun), which could be very useful in 1v1 combat.
- Damage: Unknown
- On shield: Unknown
- Normal: 30
- Crictical: 60
- On armour: 25
- Critical: 50
Bomb type (F): Fragmentation Mine[]
Video[]
Gallery[]
The full image gallery for Tech may be viewed at Gallery. |